"It's just a game": Ethical reasoning in virtual worlds

“How do Boston-area youth (15–25) reason about ethical dilemmas occurring within virtual worlds such as ‘World of Warcraft’?”; and “Which considerations seem to shape their ethical responses?” In semi-structured interviews 27 young people were presented with an ethical dilemma: subjects were asked to imagine that they had been playing an online multiplayer game of around 30,000 players for two weeks.

Croft, J., Flores, A., Frances, J. M., & Gilbert, S. (2011). "It's just a game": Ethical reasoning in virtual worlds. The GoodWork Project Report Series. Project Zero, Harvard Graduate School of Education.