Youth Media and its Digital Afterlife follows young people’s creative, investigative, and civic-minded projects through stages of development, distribution, and—crucially—what happens once the work has been released to networked audiences. Of particular interest are cases in which young people’s projects trigger unexpected outcomes. Runaway spread, comment streams that go off the rails, critical re-postings, policy uptake, absolute lack of traction: outcomes like these call for new literacies and social practices involving youth and their educational allies. A story’s digital afterlife can shift its intended scope, and scale, and what’s at stake, as a result of the post-publication activities of readers, viewers, users, and community members. Projects of interest include media stories and youth-designed technology. Working in conjunction with the MAPP team, Youth Media and its Digital Afterlife examines the tricky role of “youth voice” in digital-age civics, and identifies implications for how we understand, investigate, and support young people’s agency in public spheres.
Two additional notes: As Research Director and Senior Producer at Youth Radio, the Digital Afterlife Project’s Lissa Soep is producing a series of stories with youth reporters on media, learning, and civics for outlets including National Public Radio. It’s called Youth Radio’s Learning Innovations Desk. Alongside other YPP members, Lissa is also working on sharing insights from network research for audiences beyond academia, including posts on Boing Boing.
New Literacies and Participatory Cultures, Education's Digital Future, Stanford University
By Any Media Necessary, Transmedia Hollywood: Spreading Change
Soep, E. 2014. Participatory Politics: Next Generation Tactics to Remake Public Spheres. Cambridge: MIT Press.
Youth Radio Learning Innovations Desk story from NPR: Modifying the Dollhouse
Boing Boing 2013
Youth Media and its Digital Afterlife